dimanche 1 septembre 2013

Gaming Regulars & The Potential Of Them In Adventure Race Training

By Rob Sutter


Gaming is one of those fields which has a number of conventions tied to it, to put it mildly. I don't think that many would be able to disagree with this sentiment, especially when it seems like they continually pop up, time and time again. There are also those clichs which make me grind my teeth in frustration because it seems like they are repeated for no reason at all. I would want to cast these to the side if adventure race training was to be part of an upcoming game.

One such convention that has found itself repeated time and time again is quick time events. Basically, these require you to press a certain button at the right time, or else you either lose health or even a life. While I can understand them being used once in a while, it seems like various games constantly shove them in your face with no rhyme or reason. I felt like "Resident Evil 4" was a good example of this done right. However, not every game can hold such a candle.

This may be more of a specific aesthetic problem than anything else but I cannot stand the fact that many games today seem to fail at utilizing color. There's nothing that truly bores me more, as a gamer, than seeing an environment which is absolutely muddy. Few features actually stand out and I think that this could have been accomplished if the hues stood out. I don't think that a race should suffer because colors are not exactly up to snuff with what expectations may call for.

I don't think I could imagine if these features would find themselves in a situation involving adventure race training. If they were, though, I don't know if skill would lie so much in assessing what is in front of you as opposed to pushing buttons constantly. Why should you give up a sense of motion in favor of something that just about everyone can do easily? I think that these kinds of competitions should call for greater levels of skill, which can also be said about events along the lines of Spartan Race.

I believe that games, like adventure race training, should rest in sheer skill alone. This is also true when it comes to titles involving such a competition, since I can imagine just how much fiercer it could be as a result. When it comes to working hard and pushing yourself to the limit, I don't think that any other competition manages to go about this much better. Hopefully if a game was crafted with this idea in mind, certain conventions are kept to the wayside.




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